home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Kompuutteri Kaikille K-CD 2000 #7
/
K-CD-2000-07.iso
/
Missile Command
/
data1.cab
/
Program_Executable_Files
/
Data.mgf
/
stag_5_0.dat
< prev
next >
Wrap
Text File
|
2000-01-24
|
8KB
|
473 lines
[city 7]
offset = 1000
heading = -20
angle = 335.000000
size = 2
type = 0
[city 6]
offset = -1000
heading = 180
angle = 315.000000
size = 0
type = 0
[city 5]
offset = 1000
heading = 0
angle = 255.000000
size = 2
type = 0
[city 4]
offset = 0
heading = 50
angle = 210.000000
size = 0
type = 0
[city 3]
offset = -500
heading = -45
angle = 160.000000
size = 2
type = 0
[city 2]
offset = 1000
heading = 0
angle = 110.000000
size = 0
type = 0
[city 1]
offset = 850
heading = -105
angle = 85.000000
size = 2
type = 0
[city 0]
offset = -1000
heading = 75
angle = 15.000000
size = 0
type = 0
[stage]
num_missiles_3 = 36
num_missiles_2 = 32
num_missiles_1 = 28
num_missiles_0 = 24
wave_speed_3 = 3
wave_speed_2 = 3
wave_speed_1 = 2
wave_speed_0 = 2
enemy_pres_4 = 1
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 4.0
city_dest = objects\crater12.npf
city_dest_small = objects\crater12sm.npf
city_large = objects\city12.npf
city_medium = objects\city12.npf
city_small = Objects\city12sm.npf
terrain_obj = Objects\World12.npf
sky_obj = Objects\SkyDome12.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 360.000000
numcities = 8
numwaves = 4
numenemies = 7
numsmartbombs = 10
numMIRVs = 7
MIRVwarheads = 3
FogStart = 30
FogEnd = 155
FogColorRed = 100
FogColorGreen = 115
FogColorBlue = 105
cloud_shadow = Sky12.tex
[city 6]
offset = -1000
heading = 0
angle = -81.000000
size = 0
type = 0
[city 5]
offset = 1000
heading = 25
angle = -63.000000
size = 2
type = 0
[city 4]
offset = -1000
heading = -120
angle = -40.000000
size = 0
type = 0
[city 3]
offset = 1000
heading = 180
angle = 0.000000
size = 2
type = 0
[city 2]
offset = 1000
heading = 0
angle = 35.000000
size = 2
type = 0
[city 1]
offset = -1000
heading = 35
angle = 57.000000
size = 2
type = 0
[city 0]
offset = 850
heading = -60
angle = 77.000000
size = 2
type = 0
[stage]
num_missiles_3 = 32
num_missiles_2 = 28
num_missiles_1 = 24
num_missiles_0 = 20
wave_speed_3 = 3
wave_speed_2 = 3
wave_speed_1 = 2
wave_speed_0 = 2
enemy_pres_4 = 1
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 6.0
city_dest = objects\crater11.npf
city_dest_small = objects\crater11sm.npf
city_large = objects\city11.npf
city_medium = objects\city11.npf
city_small = objects\city11sm.npf
terrain_obj = objects\World11.npf
sky_obj = objects\SkyDome11.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 180.000000
numcities = 7
numwaves = 4
numenemies = 6
numsmartbombs = 8
numMIRVs = 7
MIRVwarheads = 3
FogStart = 50
FogEnd = 120
FogColorRed = 220
FogColorBlue = 230
FogColorGreen = 185
cloud_shadow = Sky11.tex
[city 6]
offset = 1000
heading = -90
angle = -85.000000
size = 2
type = 0
[city 5]
offset = -1000
heading = 90
angle = -68.000000
size = 0
type = 0
[city 4]
offset = 0
heading = 180
angle = -38.000000
size = 2
type = 0
[city 3]
offset = 1000
heading = 0
angle = 0.000000
size = 2
type = 0
[city 2]
offset = -1000
heading = 180
angle = 28.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = 50
angle = 50.000000
size = 2
type = 0
[city 0]
offset = 600
heading = -35
angle = 85.000000
size = 0
type = 0
[stage]
num_missiles_3 = 32
num_missiles_2 = 28
num_missiles_1 = 24
num_missiles_0 = 20
wave_speed_3 = 3
wave_speed_2 = 2
wave_speed_1 = 2
wave_speed_0 = 1
enemy_pres_4 = 1
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 6.0
city_dest = objects\crater10.npf
city_dest_small = objects\crater10sm.npf
city_large = objects\city10.npf
city_medium = objects\city10.npf
city_small = objects\city10sm.npf
terrain_obj = objects\World10.npf
sky_obj = objects\SkyDome10.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 180.000000
numcities = 7
numwaves = 4
numenemies = 6
numsmartbombs = 8
numMIRVs = 6
MIRVwarheads = 3
FogStart = 45
FogEnd = 175
FogColorRed = 100
FogColorGreen = 120
FogColorBlue = 123
cloud_shadow = Sky10.tex
[city 6]
offset = -1000
heading = -65
angle = -80.000000
size = 2
type = 0
[city 5]
offset = 1000
heading = 0
angle = -58.000000
size = 0
type = 0
[city 4]
offset = 0
heading = 25
angle = -35.000000
size = 2
type = 0
[city 3]
offset = -600
heading = 180
angle = -1.000000
size = 0
type = 0
[city 2]
offset = 1000
heading = 30
angle = 25.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = 145
angle = 45.000000
size = 2
type = 0
[city 0]
offset = 0
heading = 0
angle = 84.000000
size = 0
type = 0
[stage]
num_missiles_2 = 28
num_missiles_1 = 24
num_missiles_0 = 20
wave_speed_2 = 2
wave_speed_1 = 2
wave_speed_0 = 1
enemy_pres_4 = 1
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 6.0
city_dest = objects\crater09.npf
city_dest_small = objects\crater09sm.npf
city_large = objects\city09.npf
city_medium = objects\city09.npf
city_small = objects\city09sm.npf
terrain_obj = objects\World09.npf
sky_obj = objects\SkyDome09.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 180.000000
numcities = 7
numwaves = 3
numenemies = 6
numsmartbombs = 8
numMIRVs = 6
MIRVwarheads = 3
FogStart = 45
FogEnd = 135
FogColorRed = 200
FogColorGreen = 215
FogColorBlue = 190
cloud_shadow = Sky09.tex
[city 5]
offset = -800
heading = -75
angle = -65.000000
size = 2
type = 0
[city 4]
offset = 750
heading = 15
angle = -48.000000
size = 2
type = 0
[city 3]
offset = 1000
heading = 0
angle = -10.000000
size = 2
type = 0
[city 2]
offset = -1000
heading = 180
angle = 10.000000
size = 0
type = 0
[city 1]
offset = -500
heading = -105
angle = 35.000000
size = 2
type = 0
[city 0]
offset = 0
heading = 20
angle = 70.000000
size = 0
type = 0
[stage]
num_missiles_3 = 28
num_missiles_2 = 24
num_missiles_1 = 20
num_missiles_0 = 16
wave_speed_3 = 2
wave_speed_2 = 2
wave_speed_1 = 2
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater08.npf
city_dest_small = objects\crater08sm.npf
city_large = objects\city08.npf
city_medium = objects\city08.npf
city_small = objects\city08sm.npf
terrain_obj = objects\World08.npf
sky_obj = objects\SkyDome08.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 150.000000
numcities = 6
numwaves = 4
numenemies = 5
numsmartbombs = 6
numMIRVs = 6
MIRVwarheads = 2
FogStart = 55
FogEnd = 150
FogColorRed = 200
FogColorGreen = 205
FogColorBlue = 180
cloud_shadow = Sky08.tex
[city 5]
offset = 0
heading = -90
angle = -71.000000
size = 2