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/ Kompuutteri Kaikille K-CD 2000 #7 / K-CD-2000-07.iso / Missile Command / data1.cab / Program_Executable_Files / Data.mgf / stag_5_0.dat < prev    next >
Text File  |  2000-01-24  |  8KB  |  473 lines

  1. [city  7]
  2. offset =        1000
  3. heading =        -20
  4. angle =        335.000000
  5. size =        2
  6. type =        0
  7.  
  8. [city  6]
  9. offset =        -1000
  10. heading =        180
  11. angle =        315.000000
  12. size =        0
  13. type =        0
  14.  
  15. [city  5]
  16. offset =        1000
  17. heading =        0
  18. angle =        255.000000
  19. size =        2
  20. type =        0
  21.  
  22. [city  4]
  23. offset =        0
  24. heading =        50
  25. angle =        210.000000
  26. size =        0
  27. type =        0
  28.  
  29. [city  3]
  30. offset =        -500
  31. heading =        -45
  32. angle =        160.000000
  33. size =        2
  34. type =        0
  35.  
  36. [city  2]
  37. offset =        1000
  38. heading =        0
  39. angle =        110.000000
  40. size =        0
  41. type =        0
  42.  
  43. [city  1]
  44. offset =        850
  45. heading =        -105
  46. angle =        85.000000
  47. size =        2
  48. type =        0
  49.  
  50. [city  0]
  51. offset =        -1000
  52. heading =        75
  53. angle =        15.000000
  54. size =        0
  55. type =        0
  56.  
  57. [stage]
  58. num_missiles_3 =        36
  59. num_missiles_2 =        32
  60. num_missiles_1 =        28
  61. num_missiles_0 =        24
  62. wave_speed_3 =        3
  63. wave_speed_2 =        3
  64. wave_speed_1 =        2
  65. wave_speed_0 =        2
  66. enemy_pres_4 =        1
  67. enemy_pres_3 =        1
  68. enemy_pres_2 =        1
  69. enemy_pres_1 =        1
  70. enemy_pres_0 =        1
  71. enemy_speed =        4.0
  72. city_dest =            objects\crater12.npf
  73. city_dest_small =        objects\crater12sm.npf
  74. city_large =        objects\city12.npf
  75. city_medium =        objects\city12.npf
  76. city_small =        Objects\city12sm.npf
  77. terrain_obj =        Objects\World12.npf
  78. sky_obj =            Objects\SkyDome12.npf
  79. world_3dvar_8 =        1.000000
  80. world_3dvar_7 =        1.000000
  81. world_3dvar_6 =        1.000000
  82. world_3dvar_5 =        1.000000
  83. world_3dvar_4 =        1.000000
  84. world_3dvar_3 =        240.000000
  85. world_3dvar_2 =        -1.500000
  86. world_3dvar_1 =        0.700000
  87. world_3dvar_0 =        480.000000
  88. fov_deg =            360.000000
  89. numcities =            8
  90. numwaves =            4
  91. numenemies =        7
  92. numsmartbombs =        10
  93. numMIRVs =            7
  94. MIRVwarheads =         3
  95. FogStart         = 30
  96. FogEnd            = 155
  97. FogColorRed     = 100
  98. FogColorGreen     = 115    
  99. FogColorBlue    = 105
  100. cloud_shadow =        Sky12.tex
  101.  
  102. [city  6]
  103. offset =        -1000
  104. heading =        0
  105. angle =        -81.000000
  106. size =        0
  107. type =        0
  108.  
  109. [city  5]
  110. offset =        1000
  111. heading =        25
  112. angle =        -63.000000
  113. size =        2
  114. type =        0
  115.  
  116. [city  4]
  117. offset =        -1000
  118. heading =        -120
  119. angle =        -40.000000
  120. size =        0
  121. type =        0
  122.  
  123. [city  3]
  124. offset =        1000
  125. heading =        180
  126. angle =        0.000000
  127. size =        2
  128. type =        0
  129.  
  130. [city  2]
  131. offset =        1000
  132. heading =        0
  133. angle =        35.000000
  134. size =        2
  135. type =        0
  136.  
  137. [city  1]
  138. offset =        -1000
  139. heading =        35
  140. angle =        57.000000
  141. size =        2
  142. type =        0
  143.  
  144. [city  0]
  145. offset =        850
  146. heading =        -60
  147. angle =        77.000000
  148. size =        2
  149. type =        0
  150.  
  151. [stage]
  152. num_missiles_3 =        32
  153. num_missiles_2 =        28
  154. num_missiles_1 =        24
  155. num_missiles_0 =        20
  156. wave_speed_3 =        3
  157. wave_speed_2 =        3
  158. wave_speed_1 =        2
  159. wave_speed_0 =        2
  160. enemy_pres_4 =        1
  161. enemy_pres_3 =        1
  162. enemy_pres_2 =        1
  163. enemy_pres_1 =        1
  164. enemy_pres_0 =        1
  165. enemy_speed =        6.0
  166. city_dest =            objects\crater11.npf
  167. city_dest_small =        objects\crater11sm.npf
  168. city_large =        objects\city11.npf
  169. city_medium =        objects\city11.npf
  170. city_small =        objects\city11sm.npf
  171. terrain_obj =        objects\World11.npf
  172. sky_obj =            objects\SkyDome11.npf
  173. world_3dvar_8 =        1.000000
  174. world_3dvar_7 =        1.000000
  175. world_3dvar_6 =        1.000000
  176. world_3dvar_5 =        1.000000
  177. world_3dvar_4 =        1.000000
  178. world_3dvar_3 =        240.000000
  179. world_3dvar_2 =        -1.500000
  180. world_3dvar_1 =        0.700000
  181. world_3dvar_0 =        480.000000
  182. fov_deg =            180.000000
  183. numcities =            7
  184. numwaves =            4
  185. numenemies =        6
  186. numsmartbombs =        8
  187. numMIRVs =            7
  188. MIRVwarheads =         3
  189. FogStart =           50
  190. FogEnd =        120
  191. FogColorRed =        220
  192. FogColorBlue =         230
  193. FogColorGreen =        185
  194. cloud_shadow =        Sky11.tex
  195.  
  196. [city  6]
  197. offset =        1000
  198. heading =        -90
  199. angle =        -85.000000
  200. size =        2
  201. type =        0
  202.  
  203. [city  5]
  204. offset =        -1000
  205. heading =        90
  206. angle =        -68.000000
  207. size =        0
  208. type =        0
  209.  
  210. [city  4]
  211. offset =        0
  212. heading =        180
  213. angle =        -38.000000
  214. size =        2
  215. type =        0
  216.  
  217. [city  3]
  218. offset =        1000
  219. heading =        0
  220. angle =        0.000000
  221. size =        2
  222. type =        0
  223.  
  224. [city  2]
  225. offset =        -1000
  226. heading =        180
  227. angle =        28.000000
  228. size =        0
  229. type =        0
  230.  
  231. [city  1]
  232. offset =        -1000
  233. heading =        50
  234. angle =        50.000000
  235. size =        2
  236. type =        0
  237.  
  238. [city  0]
  239. offset =        600
  240. heading =        -35
  241. angle =        85.000000
  242. size =        0
  243. type =        0
  244.  
  245. [stage]
  246. num_missiles_3 =        32
  247. num_missiles_2 =        28
  248. num_missiles_1 =        24
  249. num_missiles_0 =        20
  250. wave_speed_3 =        3
  251. wave_speed_2 =        2
  252. wave_speed_1 =        2
  253. wave_speed_0 =        1
  254. enemy_pres_4 =        1
  255. enemy_pres_3 =        1
  256. enemy_pres_2 =        1
  257. enemy_pres_1 =        1
  258. enemy_pres_0 =        1
  259. enemy_speed =        6.0
  260. city_dest =            objects\crater10.npf
  261. city_dest_small =        objects\crater10sm.npf
  262. city_large =        objects\city10.npf
  263. city_medium =        objects\city10.npf
  264. city_small =        objects\city10sm.npf
  265. terrain_obj =        objects\World10.npf
  266. sky_obj =            objects\SkyDome10.npf
  267. world_3dvar_8 =        1.000000
  268. world_3dvar_7 =        1.000000
  269. world_3dvar_6 =        1.000000
  270. world_3dvar_5 =        1.000000
  271. world_3dvar_4 =        1.000000
  272. world_3dvar_3 =        240.000000
  273. world_3dvar_2 =        -1.500000
  274. world_3dvar_1 =        0.700000
  275. world_3dvar_0 =        480.000000
  276. fov_deg =            180.000000
  277. numcities =            7
  278. numwaves =            4
  279. numenemies =        6
  280. numsmartbombs =        8
  281. numMIRVs =            6
  282. MIRVwarheads =         3
  283. FogStart         = 45
  284. FogEnd            = 175
  285. FogColorRed     = 100
  286. FogColorGreen     = 120    
  287. FogColorBlue    = 123
  288. cloud_shadow =        Sky10.tex
  289.  
  290. [city  6]
  291. offset =        -1000
  292. heading =        -65
  293. angle =        -80.000000
  294. size =        2
  295. type =        0
  296.  
  297. [city  5]
  298. offset =        1000
  299. heading =        0
  300. angle =        -58.000000
  301. size =        0
  302. type =        0
  303.  
  304. [city  4]
  305. offset =        0
  306. heading =        25
  307. angle =        -35.000000
  308. size =        2
  309. type =        0
  310.  
  311. [city  3]
  312. offset =        -600
  313. heading =        180
  314. angle =        -1.000000
  315. size =        0
  316. type =        0
  317.  
  318. [city  2]
  319. offset =        1000
  320. heading =        30
  321. angle =        25.000000
  322. size =        0
  323. type =        0
  324.  
  325. [city  1]
  326. offset =        -1000
  327. heading =        145
  328. angle =        45.000000
  329. size =        2
  330. type =        0
  331.  
  332. [city  0]
  333. offset =        0
  334. heading =        0
  335. angle =        84.000000
  336. size =        0
  337. type =        0
  338.  
  339. [stage]
  340. num_missiles_2 =        28
  341. num_missiles_1 =        24
  342. num_missiles_0 =        20
  343. wave_speed_2 =        2
  344. wave_speed_1 =        2
  345. wave_speed_0 =        1
  346. enemy_pres_4 =        1
  347. enemy_pres_3 =        1
  348. enemy_pres_2 =        1
  349. enemy_pres_1 =        1
  350. enemy_pres_0 =        1
  351. enemy_speed =        6.0
  352. city_dest =            objects\crater09.npf
  353. city_dest_small =        objects\crater09sm.npf
  354. city_large =        objects\city09.npf
  355. city_medium =        objects\city09.npf
  356. city_small =        objects\city09sm.npf
  357. terrain_obj =        objects\World09.npf
  358. sky_obj =            objects\SkyDome09.npf
  359. world_3dvar_8 =        1.000000
  360. world_3dvar_7 =        1.000000
  361. world_3dvar_6 =        1.000000
  362. world_3dvar_5 =        1.000000
  363. world_3dvar_4 =        1.000000
  364. world_3dvar_3 =        240.000000
  365. world_3dvar_2 =        -1.500000
  366. world_3dvar_1 =        0.700000
  367. world_3dvar_0 =        480.000000
  368. fov_deg =            180.000000
  369. numcities =            7
  370. numwaves =            3
  371. numenemies =        6
  372. numsmartbombs =        8
  373. numMIRVs =            6
  374. MIRVwarheads =         3
  375. FogStart         = 45
  376. FogEnd            = 135
  377. FogColorRed     = 200
  378. FogColorGreen     = 215    
  379. FogColorBlue    = 190
  380. cloud_shadow =        Sky09.tex
  381.  
  382. [city  5]
  383. offset =        -800
  384. heading =        -75
  385. angle =        -65.000000
  386. size =        2
  387. type =        0
  388.  
  389. [city  4]
  390. offset =        750
  391. heading =        15
  392. angle =        -48.000000
  393. size =        2
  394. type =        0
  395.  
  396. [city  3]
  397. offset =        1000
  398. heading =        0
  399. angle =        -10.000000
  400. size =        2
  401. type =        0
  402.  
  403. [city  2]
  404. offset =        -1000
  405. heading =        180
  406. angle =        10.000000
  407. size =        0
  408. type =        0
  409.  
  410. [city  1]
  411. offset =        -500
  412. heading =        -105
  413. angle =        35.000000
  414. size =        2
  415. type =        0
  416.  
  417. [city  0]
  418. offset =        0
  419. heading =        20
  420. angle =        70.000000
  421. size =        0
  422. type =        0
  423.  
  424. [stage]
  425. num_missiles_3 =        28
  426. num_missiles_2 =        24
  427. num_missiles_1 =        20
  428. num_missiles_0 =        16
  429. wave_speed_3 =        2
  430. wave_speed_2 =        2
  431. wave_speed_1 =        2
  432. wave_speed_0 =        1
  433. enemy_pres_4 =        0
  434. enemy_pres_3 =        1
  435. enemy_pres_2 =        1
  436. enemy_pres_1 =        1
  437. enemy_pres_0 =        1
  438. enemy_speed =        8.0
  439. city_dest =            objects\crater08.npf
  440. city_dest_small =        objects\crater08sm.npf
  441. city_large =        objects\city08.npf
  442. city_medium =        objects\city08.npf
  443. city_small =        objects\city08sm.npf
  444. terrain_obj =        objects\World08.npf
  445. sky_obj =            objects\SkyDome08.npf
  446. world_3dvar_8 =        1.000000
  447. world_3dvar_7 =        1.000000
  448. world_3dvar_6 =        1.000000
  449. world_3dvar_5 =        1.000000
  450. world_3dvar_4 =        1.000000
  451. world_3dvar_3 =        240.000000
  452. world_3dvar_2 =        -1.500000
  453. world_3dvar_1 =        0.700000
  454. world_3dvar_0 =        480.000000
  455. fov_deg =            150.000000
  456. numcities =            6
  457. numwaves =            4
  458. numenemies =        5
  459. numsmartbombs =        6
  460. numMIRVs =            6
  461. MIRVwarheads =         2
  462. FogStart         = 55
  463. FogEnd            = 150
  464. FogColorRed     = 200
  465. FogColorGreen     = 205    
  466. FogColorBlue    = 180
  467. cloud_shadow =        Sky08.tex
  468.  
  469. [city  5]
  470. offset =        0
  471. heading =        -90
  472. angle =        -71.000000
  473. size =        2